telegram news 14 January 2026 18:31

14 Jan 2026, 18:31

Same news in other sources

2
Klever
KleverKLV #825
Telegram
14 Jan 2026, 18:43
telegram news 14 January 2026 18:43
https://x.com/klever_org/status/2011508874843451455?s=20
Star Atlas
Star AtlasATLAS #1189
Telegram
14 Jan 2026, 18:34
January 14 - Star Atlas UE Patch Notes [LIVE] Siege and Racing - Added tunable acceleration parameters for horizontal, vertical, and strafing movement in Ship Arcade mode. Ship should now have a more inertial feel when strafing and rolling as a result. - Bumped up the damage multiplier in Racing mode - Slightly increased respawn delay in racing - Resolved ship possession issues when players join a session late that could cause an invisible character - Fixed an issue where invulnerability wasn't being cleared after first respawn in races - Fixed a bug where Ship firing sounds could be heard globally in multiplayer - Fixed a bug where the Interaction Widget (ie “Sit”) would remain visible in Siege - Fixed a bug where the player can shoot directly behind the ship with Vjoy enabled - Fixed a bug where racers that leave a race prematurely arent considered as participants for XP calculations at race completion - Fix a bug where the ship crosshair could get stuck in a partially animated state on death (eg. Shield break) Galia - Fixed bug where ships with interiors couldn't sub warp - Fixed bug where the turrets in the lava cave couldn't see the player - Fixed bug where game didn't always save after depositing items into player storage container - Fixed bug where lumanite power cells could be crafted with two lumanite ore - Fixed bug where mission objectives would break when loading back into game - Fixed bug where dying and respawning would break bubbies and jetties - Fixed bug where bounty missions were looking for planets from the old star system - Fixed bug where vending machines weren't showing a preview of the transaction when attempting to sell - Fixed missing door in Arcol liberated lobby - Fixed bug where a bot was missing from Maerven Station, blocking completion of the mission. - Fixed bug where delivery missions weren’t Failing if ship/cargo were destroyed - Melee can now damage ore nodes, saving on ammo - Removed all X5s from station patrols as they can't be properly targeted right now - Fixed a bug where the system was generating Freighting / Data Running missions with the current station as the destination - Fixed bug where waypoint was missing from Nova Station during intro mission - Tweaked ground scatter spacing and chunk width; denser grass for improved visuals. - Fixed bug where turrets weren't deactivating after liberating a station Dogfight - Fixed bug where player score was stuck at zero Progression & Customization - Prestige XP boost can now scale up to 50% (previously capped at 25% at Prestige 5). - Resolved warnings and invalid tags related to firearm skins. Stability & Crash Fixes - Addressed numerous crash scenarios captured via Sentry logs - Added Sentry 1.4.0 with log support for live builds. - Updated to Wwise 2025.1.4.9062
January 14 - Star Atlas UE Patch Notes [LIVE]. Siege and Racing.
January 14 - Star Atlas UE Patch Notes [LIVE] Siege and Racing - Added tunable acceleration parameters for horizontal, vertical, and strafing movement in Ship Arcade mode. Ship should now have a more inertial feel when strafing and rolling as a result. - Bumped up the damage multiplier in Racing mode - Slightly increased respawn delay in racing - Resolved ship possession issues when players join a session late that could cause an invisible character - Fixed an issue where invulnerability wasn't being cleared after first respawn in races - Fixed a bug where Ship firing sounds could be heard globally in multiplayer - Fixed a bug where the Interaction Widget (ie “Sit”) would remain visible in Siege - Fixed a bug where the player can shoot directly behind the ship with Vjoy enabled - Fixed a bug where racers that leave a race prematurely arent considered as participants for XP calculations at race completion - Fix a bug where the ship crosshair could get stuck in a partially animated state on death (eg. Shield break) Galia - Fixed bug where ships with interiors couldn't sub warp - Fixed bug where the turrets in the lava cave couldn't see the player - Fixed bug where game didn't always save after depositing items into player storage container - Fixed bug where lumanite power cells could be crafted with two lumanite ore - Fixed bug where mission objectives would break when loading back into game - Fixed bug where dying and respawning would break bubbies and jetties - Fixed bug where bounty missions were looking for planets from the old star system - Fixed bug where vending machines weren't showing a preview of the transaction when attempting to sell - Fixed missing door in Arcol liberated lobby - Fixed bug where a bot was missing from Maerven Station, blocking completion of the mission. - Fixed bug where delivery missions weren’t Failing if ship/cargo were destroyed - Melee can now damage ore nodes, saving on ammo - Removed all X5s from station patrols as they can't be properly targeted right now - Fixed a bug where the system was generating Freighting / Data Running missions with the current station as the destination - Fixed bug where waypoint was missing from Nova Station during intro mission - Tweaked ground scatter spacing and chunk width; denser grass for improved visuals. - Fixed bug where turrets weren't deactivating after liberating a station Dogfight - Fixed bug where player score was stuck at zero Progression & Customization - Prestige XP boost can now scale up to 50% (previously capped at 25% at Prestige 5). - Resolved warnings and invalid tags related to firearm skins. Stability & Crash Fixes - Addressed numerous crash scenarios captured via Sentry logs - Added Sentry 1.4.0 with log support for live builds. - Updated to Wwise 2025.1.4.9062