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214 Jan 2026, 18:43
telegram news 14 January 2026 18:43
https://x.com/klever_org/status/2011508874843451455?s=20
14 Jan 2026, 18:34
January 14 - Star Atlas UE Patch Notes [LIVE]
Siege and Racing
- Added tunable acceleration parameters for horizontal, vertical, and strafing movement in Ship Arcade mode. Ship should now have a more inertial feel when strafing and rolling as a result.
- Bumped up the damage multiplier in Racing mode
- Slightly increased respawn delay in racing
- Resolved ship possession issues when players join a session late that could cause an invisible character
- Fixed an issue where invulnerability wasn't being cleared after first respawn in races
- Fixed a bug where Ship firing sounds could be heard globally in multiplayer
- Fixed a bug where the Interaction Widget (ie “Sit”) would remain visible in Siege
- Fixed a bug where the player can shoot directly behind the ship with Vjoy enabled
- Fixed a bug where racers that leave a race prematurely arent considered as participants for XP calculations at race completion
- Fix a bug where the ship crosshair could get stuck in a partially animated state on death (eg. Shield break)
Galia
- Fixed bug where ships with interiors couldn't sub warp
- Fixed bug where the turrets in the lava cave couldn't see the player
- Fixed bug where game didn't always save after depositing items into player storage container
- Fixed bug where lumanite power cells could be crafted with two lumanite ore
- Fixed bug where mission objectives would break when loading back into game
- Fixed bug where dying and respawning would break bubbies and jetties
- Fixed bug where bounty missions were looking for planets from the old star system
- Fixed bug where vending machines weren't showing a preview of the transaction when attempting to sell
- Fixed missing door in Arcol liberated lobby
- Fixed bug where a bot was missing from Maerven Station, blocking completion of the mission.
- Fixed bug where delivery missions weren’t Failing if ship/cargo were destroyed
- Melee can now damage ore nodes, saving on ammo
- Removed all X5s from station patrols as they can't be properly targeted right now
- Fixed a bug where the system was generating Freighting / Data Running missions with the current station as the destination
- Fixed bug where waypoint was missing from Nova Station during intro mission
- Tweaked ground scatter spacing and chunk width; denser grass for improved visuals.
- Fixed bug where turrets weren't deactivating after liberating a station
Dogfight
- Fixed bug where player score was stuck at zero
Progression & Customization
- Prestige XP boost can now scale up to 50% (previously capped at 25% at Prestige 5).
- Resolved warnings and invalid tags related to firearm skins.
Stability & Crash Fixes
- Addressed numerous crash scenarios captured via Sentry logs
- Added Sentry 1.4.0 with log support for live builds.
- Updated to Wwise 2025.1.4.9062
January 14 - Star Atlas UE Patch Notes [LIVE]. Siege and Racing.
January 14 - Star Atlas UE Patch Notes [LIVE]
Siege and Racing
- Added tunable acceleration parameters for horizontal, vertical, and strafing movement in Ship Arcade mode. Ship should now have a more inertial feel when strafing and rolling as a result.
- Bumped up the damage multiplier in Racing mode
- Slightly increased respawn delay in racing
- Resolved ship possession issues when players join a session late that could cause an invisible character
- Fixed an issue where invulnerability wasn't being cleared after first respawn in races
- Fixed a bug where Ship firing sounds could be heard globally in multiplayer
- Fixed a bug where the Interaction Widget (ie “Sit”) would remain visible in Siege
- Fixed a bug where the player can shoot directly behind the ship with Vjoy enabled
- Fixed a bug where racers that leave a race prematurely arent considered as participants for XP calculations at race completion
- Fix a bug where the ship crosshair could get stuck in a partially animated state on death (eg. Shield break)
Galia
- Fixed bug where ships with interiors couldn't sub warp
- Fixed bug where the turrets in the lava cave couldn't see the player
- Fixed bug where game didn't always save after depositing items into player storage container
- Fixed bug where lumanite power cells could be crafted with two lumanite ore
- Fixed bug where mission objectives would break when loading back into game
- Fixed bug where dying and respawning would break bubbies and jetties
- Fixed bug where bounty missions were looking for planets from the old star system
- Fixed bug where vending machines weren't showing a preview of the transaction when attempting to sell
- Fixed missing door in Arcol liberated lobby
- Fixed bug where a bot was missing from Maerven Station, blocking completion of the mission.
- Fixed bug where delivery missions weren’t Failing if ship/cargo were destroyed
- Melee can now damage ore nodes, saving on ammo
- Removed all X5s from station patrols as they can't be properly targeted right now
- Fixed a bug where the system was generating Freighting / Data Running missions with the current station as the destination
- Fixed bug where waypoint was missing from Nova Station during intro mission
- Tweaked ground scatter spacing and chunk width; denser grass for improved visuals.
- Fixed bug where turrets weren't deactivating after liberating a station
Dogfight
- Fixed bug where player score was stuck at zero
Progression & Customization
- Prestige XP boost can now scale up to 50% (previously capped at 25% at Prestige 5).
- Resolved warnings and invalid tags related to firearm skins.
Stability & Crash Fixes
- Addressed numerous crash scenarios captured via Sentry logs
- Added Sentry 1.4.0 with log support for live builds.
- Updated to Wwise 2025.1.4.9062